Inventory change and a notes tab!
This past week I got further along with writing the script. I got stuck for a couple of days because the last 3rd of the game lacked motivation from Alex and reached the ending too soon. I was able to solve this by adding a few additional steps the player will need to do before reaching the ending. I still need to think through some of it to make sure it the gameplay flows well.
I also worked on the UI and inventory mechanics. I decided to make a bigger phone for the player to use. This phone will include the task list in it as well as a "notes" tab for player to take notes if they would like. A notes feature was something that many players asked for in the previous game.
For the inventory mechanics: In the previous game I used a "drag and drop" mechanic for the player to use items. It was a little clunky, but I used it because of the limitations in my coding knowledge. Now that I know more of what I'm doing I was able to code a mechanic that will allow the player to click on the item and then click on the appropriate spot to use the item. It's not a huge feature or anything, but I do think it feels cleaner.
I was able to accomplish this by creating an item widget that follows the mouse cursor and then adding code on widget that destroys it and re-adds it to the inventory when it is not used correctly, then adding code to the hotspot where the item needs to be used. The hotspot checks to see if it's the correct item, destroys the mouse widget and then re-adds the item back to the inventory if needed.
Alex Hill: The Body at Clearwater Bay
A mystery point-and-click adventure
Status | In development |
Author | hannahontrek |
Genre | Adventure, Puzzle |
Tags | Detective, Female Protagonist, First-Person, Indie, Mystery, Singleplayer, Story Rich |
More posts
- I did a Game Jam!14 days ago
- First log29 days ago
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